Based in Sheffield, UK

Founding date:
March 21, 2011


Press / Business contact:


Gang Beasts

Office 1.04
Site Gallery
1 Brown Street
South Yorkshire
S1 2BS


Boneloaf is a small independant game studio currently making a series of experimental multiplayer party games.


Boneloaf was setup by three brothers (James, Jon, and Michael Brown) to make games and toys informed by an adolescence spent watching bizarre Filmation and Hasbro cartoons, playing multiplayer arcade and console games, and drawing silly characters.

For three years members of the company prototyped a series of experimental games working from geographically remote locations or meeting for game jams when members could take time off from their individual work and education commitments, a number of these prototypes were built with iterations of a custom procedural animation framework.

In late 2013 a basic punch mechanic was added to a high fantasy game prototype to test if it could be adapted to make a mêlée fighting party game similar to Capcom's Final Fight, Sega's Streets of Rage, Konami's Crime Fighters, and Taito's Double Dragon games.

In mid-November of 2013 the company committed to making the mêlée fighting game prototype their first commercial game (giving it the working title of Gang Beasts to conform with the naming scheme of other game prototypes). On the 11th February 2014 Boneloaf showed Gang Beasts publicly for the first time at the TGDN x Animex event in Middlesbrough (UK), an event organised by the Teesside Game Developer Network (now called Game Bridge) for the Animex International Festival of Animation and Computer games.

The first public pre-alpha build of the mêlée fighting game was published through IndieDB.com (an online independent game development resource) on the 14th of February 2014 concurrently with a Steam Greenlight submission. The game was greenlit by the Steam community on the 4th of March 2014 with a significant number of votes from the Giant Bomb and Nerd³ audiences. In late March 2014, a month after Gang Beasts was greenlit, three members of the company started renting a small room in a gallery in Sheffield (UK) to work full time on Gang Beasts. In June 2014 the three members of Boneloaf were joined by friend and illustrator Jason Pugh.

Since showing at the TGDN x Animex event in Middlesbrough in February 2014, Gang Beasts has been played at numerous local and international gaming events including A Maze Festival (Berlin, Germany and Johannesburg, South Africa), E3 (Los Angeles, US), EGX and EGX Rezzed (London, UK and Birmingham, UK), Fantastic Arcade (Austin, US), Gamescom (Cologne, Germany), Feral Vector (Hebdon Bridge, UK), GDC (San Francisco, US), IndieCade (Culver City, US), Insomnia (Coventry, UK), PAX (Seattle, US), Screenshake (Antwerp, Belgium), and Wild Rumpus (London, UK and San Francisco, US).

Currently Boneloaf are working to finish the development of Gang Beasts with additional Boneloaf members Matt Thomas and Jemma Pugh, and independent Sound and Music designers Robert Larder and Adam ‘Doseone” Drucker. Boneloaf have also worked with independant development teams from Coatsink, SuperGenius, and Ruce on specific game content and systems.

The development of the public pre-alpha and public alpha prototypes of Gang Beasts have been exclusively funded by Boneloaf members, their friends and families, and sales from Steam Early Access and the Humble Store. Currently a number of hardware specific versions of the game are in development (for release in 2016) with financial support from hardware manufacturers and platform holders.

The company name comes from a misnomer we use to refer to the hunks of collectable meat in classic arcade and console games.

Gang Beasts is published by the splendourous Double Fine.



Gang Beasts E3 Trailer YouTube

Boneloaf talk at Playful 2014 YouTube


download all screenshots & photos as .zip (6MB)

If you have a specific image request please contact Boneloaf by email


Awards & Recognition

  • "section is not populated currently" -

Selected Articles

  • "I once had a persistent pugilist clutching my eyeball as she hung over the edge of a fatal drop, refusing to relinquish the ocular grip and admit defeat "
    - Adam Smith, Rock, Paper, Shotgun
  • "probably the funniest fighting game ever made"
    - Keith Stuart, The Guardian
  • "Gang Beasts is brilliant. You should definitely play it, ideally with beers and friends."
    - Jake Tucker, VICE

Team & Repeating Collaborator

James Brown
Game Design, Character and Environment Assets

Jon Brown
Game Design, Character and Environment Assets, Music and Sound

Michael Brown
Game Design, Character and Environment Assets

Jason Pugh
Game Design, Character and Environment Assets

Jemma Pugh
Merchandising and Education

Matt Thomas
Game Design, Character and Environment Assets

presskit() by Rami Ismail (Vlambeer) - also thanks to these fine folks