Factsheet

Developer:
Boneloaf
Based in Sheffield, UK

Founding date:
March 21, 2011

Website:
boneloaf.co

Press / Business contact:
press@boneloaf.co

Social:
twitter.com/boneloaf
facebook.com/boneloaf
youtube.com/boneloaf

Releases:
Gang Beasts

Address:
Boneloaf
Office 1.04
Site Gallery
1 Brown Street
Sheffield
South Yorkshire
S1 2BS

Description

Boneloaf is a small independant game studio currently making a series of experimental multiplayer party games.

History

Boneloaf was setup in 2011 by three brothers (James, Jonathan, and Michael Brown) to create games and toys informed by a shared adolescence playing multiplayer arcade games and making silly drawings.

In 2013 we started experimenting with miscellaneous game technologies and platforms to make a series of prototypes for game jams and events, a number of the prototypes were built with iterations of a custom procedural animation framework we are making. The game prototypes were Bait (Shark Jam), Bear Family Simulator (Sheffield Makers and Hackers), Flappy Beasts (miniLD 49), Grim Beasts, Star Beasts, Lost Sheep (Ludum Dare 29), Meat Game (Ludum Dare 28), and Treasure Goblins (First Play Game Jam).

In late 2013 we added a punching mechanic to a high fantasy game prototype (Grim Beasts) to test if the procedural animation system could be modified to work for a mêlée fighting (Gang Beasts) game similar to Capcom's Final Fight, Sega's Streets of Rage, Konami's Crime Fighters, and Taito's Double Dragon games. Currently we are working to make Gang Beasts with Boneloaf members Jason Pugh, Jemma Pugh, and Matt Thomas and Sound designer and musicians Adam (Doseone) Drucker and Robert (Dirty Bob) Larder.

Projects


Videos

Gang Beasts E3 Trailer YouTube

Boneloaf talk at Playful 2014 YouTube


Images

download all screenshots & photos as .zip (6MB)
egx_london.png
Insomnia51.png

If you have a specific image request please contact Boneloaf by email


logo

Awards & Recognition

  • "section is not populated currently" -

Selected Articles

  • "I once had a persistent pugilist clutching my eyeball as she hung over the edge of a fatal drop, refusing to relinquish the ocular grip and admit defeat "
    - Adam Smith, Rock, Paper, Shotgun
  • "probably the funniest fighting game ever made"
    - Keith Stuart, The Guardian
  • "Gang Beasts is brilliant. You should definitely play it, ideally with beers and friends."
    - Jake Tucker, VICE

Team & Repeating Collaborator

James Brown
Game Design, Character and Environment Assets

Jon Brown
Game Design, Character and Environment Assets, Music and Sound

Michael Brown
Game Design, Character and Environment Assets

Jason Pugh
Game Design, Character and Environment Assets

Jemma Pugh
Merchandising and Education

Matt Thomas
Game Design, Character and Environment Assets


presskit() by Rami Ismail (Vlambeer) - also thanks to these fine folks